Haven't played a street fighter-esque in ages because of the classic ''My opponent's character has this overpowered move - GOD MY OPPONENT KEEPS RUNNING AWAY RAAAAAH"
But this absolutely fire game just made fighting games seem more about just no-bullshit action to me. Thank you for making this.
Thanks BroZen! Yep, I know that footwork and circling away are good and essential techniques to reset and break tempo in a fight, but sometimes it's just nice to watch people fight with no strategy, caveman style fights.
Nope, thank YOU for the continued support, and sorry for the late update! I found a job already, so I'll have less time to work on this, but I still have lots of updates planned. Hope you stick around and the game continues to give you minutes of fun!
I will add a stamina bar in the next update to prevent spamming. Before we were torn about adding a stamina meter, but I think with the addition of another character (and more coming), it is necessary to add that in.
Using Hoyka against Stella, it's hard to get a jab in without being intercepted by her jab because of the speed difference. Even worse for the hook. Only chance is to use parry, which, according to some people's feedback, is too hard.
Yea, the stamina bar is a must, otherwise there is no defense. How could you lose if you're able to throw an endless combo until the opponent dies. Plus it would be a good idea to be able to throw a counter attack that does like double damage if you're able to duck a punch and then punch while still in the duck to do the counter. Otherwise you just ducked a punch but it doesn't matter or change anything about the fight.
Agreed on all points. The duck is actually being improved on to allow counter with an uppercut if the opponent whiffs. (It's on the To Do list) Until then, duck is just to showboat/flex.
But as an alternative, you can parry an attack then punch. A successful parry makes you recover faster than the opponent and gives you the chance to counter.
32 bit builds are already uploaded. Try the regular version first. If that doesn't work, try the nwjs version. The NWJS version is much bigger in size, so if you can make the regular version work, choose that one instead.
Great Game. At first, I kept on losing over and over again- but then I realised the rick is to spam jab whilst using hooks when the opponents guard is up. This way I was able to get 100 wins and get on the Global Leaderboard (for wins)
Hello! go to options and check your key config. Also, make sure you click the game screen when playing. Sometimes when you click on the browser, the game loses focus so it doesn't respond.
Love the art and music. I never really got a handle on predicting what the computer was going to do. Found that just spamming jab is the winning strategy. It also had me make a name, but that name isn't reflected in the actual game.
Yes, I understand the name can get confusing, especially in today's world of customization. The name is for the leaderboards, not a custom name for the character. Eventually I'll remove the name for 2v2 since score isn't needed, as well as other modes. I'll only leave it on for Arcade, which will be the only mode to use points.
I have a couple thoughts after scrolling through the comments that you might find interesting.
In one comment it's mentioned that uppercuts will be from the ducking position.
Here's a suggestion: Maybe holding the ducking button in the future could make you crouch, and dodge jabs and hooks, and the uppercut would counter this?
Crouching would help bring variety to the gameplay, but uppercuts would help it not be overused.
This would help the ducking feature have use.
Parries, (while they have become very useful and essential in gameeplay,) remove the use of ducking.
A couple other things:
- The introduction of difficulty, while a difficult task itself, could help a lot in gameplay. The ai is kinda clueless for the first little bit, eventually learning, but taking time.
- Possibly introducing a pausing in the jabs of the AI? Timing my jabs helps me basically spam and overwhelm the bot, but if the bot could do this as well, the game would be much more challenging as a result of this.
I've delved so much time in to this game so I kind of get too comfortable, like there's rounds where I look at the corner of the screen and only use my peripheral while reacting.
yeah, just like third strike, when you master parry, you can become godlike. Still have no way to combat that for the AI. It's interesting to finally see someone requesting to make the game harder. Hopefully I can implement the difficulty level well to appease all levels.
Interesting suggestions on the duck, I will try them out and see what works best!
You can now install that as an app. I'm not sure what your browser is, but I'll assume it's safari since you're on mac. I think it's File > add to Dock. That should download and install Toe to Toe as a web app, and you can now play it offline.
My partner and I enjoyed playing this game! simple and straight to the point. it was a bit of a challenge for us to set up the controls, more likely on our end, but it was worth it. even though this is slice of full game, can't wait to see the finished product. love the art too! keep up the good work!
Thank you for playing, Im' glad you and your partner enjoyed it. It's nice to hear people playing my game. Would have been better to see faces for full effect, but I myself don't like my face being plastered anywhere, so I understand.
Regarding the controls, I'm looking into it. Seems like there's bug where sometimes the default controls don't kick in, so you have to set it manually in the options like you guys did. Hopefully I can patch that soon.
P.S. you guys made me hungry! I should probably do a frequent video game date night with my wife too, it's been a while since we did.
i love everything abt this game i love the starting animations, the sounds, i like how the hook feels and sounds, i like the sprites and the fighitng animations idk what to call it. but i can js keep spamming jab? and parry whenever the CP parries so idk if thats balanced. good good good game tho great game
Hi chaobao! Glad you loved the game! I'm still improving things. Parry is supposed to counteract jab spamming, but I'm still working on the AI (my first implementation, CP parried all the shots. Trying not to make it realistic and also not too difficult). I'll see if I can also find a way to reduce jab spamming. One of the common suggestions is to use a stamina bar, which I'm still testing out.
Not great. Stun locks occur often, the millisecond I release block, I'm stun locked. Please fix. Idk if it's just me having the issue, but I can't even get a duck in (ducks feel pointless) edit: ducks feel luck based for effectiveness is what I mean. They don't create openings or anything. At least 90% of the time
Hi GooseJuggler! I'm working on an update which will include an uppercut, and ducking then punching will be the way to execute it. This will be guard breaking, so that ought to put some mileage out of duck. Things aren't progressing as I would like due to life, but we'll get there. When that time comes, I hope you can check out the game again. Thank you for your inputs and for playing my game!
yeah good luck on the development! Take your time too. No point in rushing. Quality is the most important thing. Also, sorry if i seem harsh i just want this game to be the best it can be mainly because i could see it being popular (and a good mobile game amongst the few actually good mobile games) so keep it up friend <3 best wishes :)
No worries, I welcome even harsh comments, so long as they include why/have a suggestion for improvement. Thanks for the encouragement, I'll try to make it better!
Your game is excellent, i really like this. I'm from Brazil and i am already sharing it with my friends. The AI in SM is a little fast and has a great defense, this making me play more. Could've different difficulty levels or a balance of HOOK and DUCK. This game is AMAZING!
Your game fascinated me, the music and art are incredible. It's very addictive, i just play and play. Thank you for letting us try this marvel. I wish you the best of luck in your work.
Oh wow, finally someone commented about the music, and you don't hate it. I'm not really a music guy, someone else was supposed to work on it but got busy, so I gave it a try. I'm glad it didn't suck. Thank you!
incredible game, this is super fun. the cp seemed too hard at first, but with practice, and a lot of emphasis on practicing parrying, I got good enough to practically always beat the cp, usually with above 90% health. it feels so fun to fight my friends after they learn how to play the game properly, but I feel like things should be more thoroughly explained (for example, before learning parrying, this game was too difficult and just a button mashing simulator)
also the duck is worthless. parrying does everything ducking does but better, I believe it needs a buff, and lastly, holding jab/hook doesn't do much, but holding jab and hook at the same time attacks so quickly on either jab or hook that you are almost guaranteed to hitstun your opponent before they can guard or parry, which I believe is a bug or exploit
Hey King! Glad you enjoyed the game. The reason the duck feels worthless is because I'm working on creating an additional attack from the duck position (uppercut).
As for the issue you mentioned, I will look into it!
It might because of the recent update that I was forced to do with Google Play in order to stay there. What Android version are you using and what phone?
I made an account just for this specifically, I just want to say I really like this game! it is really fun yet simple, which is a good thing in my book.
One thing I do want to say is that I do feel that the AI for SM is a little bit OP but that just might be a skill issue on my part honestly. I will select SM and if I do anything other than spam JAB or BLOCK I'm dead meat. I feel as it HOOK and DUCK are honestly useless because the AI is just so fast to counteract.
Like I previously stated it might just be a skill issue on my part, but otherwise this game is freaking phenomenal for a solo dev! keep up the AMAZING work and just remember to not overwork yourself and take mental breaks!
Hello SircodesalotVIII! I'm honored that you took the time to create an account just to be able to comment. Thank you, and rest assured that your comment, along with all the comments in here, are being read and taken into account. I'm continuously trying to improve the game, although pace is going a bit slower these days due to life in general.
Your sentiment is valid and same as many people here. When the game was first released, the common comment was it was too easy. I increased the difficulty, but I think I went overboard. It doesn't matter if it is a skill issue, I want to accommodate as many players as I can.
I am planning to add a difficulty level, as well as some new mechanics and balancing to address those issues you mentioned. Also some new characters. I hope you can stick around.
As for overworking, not to worry, I am overworked, but not by this game. I will try to find the time to change that soon!
This is pretty cool. I wish I had someone to play with though because I think this is even more of a multiplayer game than the average fighting game. I'm a fighting game player and I've tried a few of the simplified mini-fighting-games like footsies, but in this game since there is no moving, the elements being focused on are timing and mind games, which I think is why some people had issues with it. It didn't feel like there was an input buffer, so when the AI is jabbing over and over for example you need to time your next action to when your character recovers from the jab, and I think most people who don't play fighting games will just try to mash and not realize this. And the other main thing about the game are mind games, but for one it's not clear what options beat what, I'm assuming jab loses to ducking or perfect block but is good against regular block, hook probably beats ducking with the right timing. But I don't think these things are intuitive to people who don't play fighting games and it also doesn't make sense against an AI (which is why I said I wish I could play with someone locally), playing mind games with an AI is pretty pointless.
Overall I think you tried to make a fighting game that was more intuitive to people who don't play fighting games but I think people would still need to be taught how to play it properly and even though it's very simple the timing part still makes it kinda hard. But as a fighting game fan this was interesting to try.
Thanks, Edmar! That is so awesome to hear. I feel the same way, I hope I can make a multiplayer version someday.
Agreed that I need to teach. This has also been a common comment after I increased the difficulty and added some mechanics. I should have added a difficulty level and a training mode before updating, but I was in a hurry to push out the changes. As a result, newer players are welcomed with a nasty beatdown. I will change this soon.
Hey man great job! Amazing execution, really drew me in. I love it.
That being said I need to agree with the rest of the players here, the controls are too slow and the AI is too spammy.
I've tried both in browser and pc. It's not because people click outside the window, not because their machine is slow. Something in the controls is off.
There's a difference between difficult and punishing. The critique is very common among the other comments as I see, this game does not feel fair. I dodge a few, block, counter..etc but there is no point in mastering this game. If it was faired, or at least 'felt' fair, then more people would take the time to master the mechanics. At this stage however, it's spamming block and jab till you get tired. That is if you don't get stun locked ofc.
I can see this becoming a very addictive game if these issues are adressed. Good luck!
Hi dovau! Thanks for the comments! It's a work in progress, I'm trying to make it better, taking in people's comments. I hope I can improve it further to make it more enjoyable for you and the others!
hi hungry_rambler! You can try to go to settings to set or reset your controls. It should work after. I'm investigating a bug where the default controls don't work on some computers. I'll fix it as soon as I'm able to find it.
Thanks Pxelo, I'm glad you liked the game and are defending it, I feel appreciated, feels nice not having to defend the game by myself. That said, everyone is entitled to voice out their opinions on the game, be it positive or negative. It's valid to have a different opinion of things.
I welcome constructive criticism as it welcomes improvements and gives me some ideas sometimes. He wasn't being rude, and pinpointed his pain points instead of just saying "dis game sux!" It could be hardware issue, as it is extremely difficult to cover a wide range of devices, especially for a solo dev. But you both can rest assured that I will do what I can to give the best experience I can possibly give.
Thanks again and I hope to have your continued support! Hope you like the future updates!
Thanks for the feedback, I'm experimenting and doing my best to improve it! Might I ask what platform you are playing on and what specs so I can investigate if it is a hardware issue?
It’s a really good game! The graphics and animation are smooth, good audio too. My main gripe is that I found the best strategy for me is just to basically spam. I think introducing new mechanics like side stepping would make the game more engaging. Perhaps even punishing the player more if they spam too much. I also think adding different difficulties could be really beneficial. Overall, great game! 7/10 Can’t wait to see what’s next and good luck to you and the team!
Thanks for the feedback. It's a work in progress, going to try and improve it with future updates. Thanks for wishing me luck (it's just me for the moment but I'm working on getting some help from talented people).
Hi @AxolotlGuy! Glad to see another Construct user around here. Are you sure about the release/debug apk? I have a lot of Android downloads and most of them have had no problems installing the APK. Are you using a (rooted) android phone without Google/Play Store?
I always thought that release APKs would work anywhere if they are unsigned, and that debug is just for debugging. I'm pretty sure I used an unsigned release apk, but I might have uploaded a signed one by mistake. That would explain it if you had problems installing without Google/Play Store.
What the actual heck. The movements are amazing. Here I am making my very first GB Studio RPG game struggling to make animations while Construct can create things like these!? You are amazing sir! Good job!
By the way, I do not understand people who have bad comments about your FREE game. It's free, yet they complain. It's a game submitted for a contest. It's being polished and it's already a very well made game! Can't believe people are on here complaining hahahaha
My controls aren't working, pressing keys does nothing. How do I fix this?
Go to the main menu, then go to options. Make sure the controls are correct and you are pressing the assigned keys. Go back to the Main Menu, that should save any changes you might have made, if any.
I think there's a new bug causing some key config to be unset for some new users. I'll try to investigate, but the fix above should do it.
I bought the game for $10! Any game with gorgeous pixel art of beautiful women punching the crap out of each other is worth $10!
If the game's resolution is too low to display my full name Maplewood Street, you may shorten it to Maplewood St. instead! The abbreviated version should fit the 13-character limit. I would have done that, but I saw the rule only after I submitted it (sorry!!)
Thank you so much for the love and support! This is noted, I'll let you know as soon as I've updated the game with your name on the credits, just a bit busy with life right now but I'll try to make it happen soon.
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Haven't played a street fighter-esque in ages because of the classic ''My opponent's character has this overpowered move - GOD MY OPPONENT KEEPS RUNNING AWAY RAAAAAH"
But this absolutely fire game just made fighting games seem more about just no-bullshit action to me. Thank you for making this.
Thanks BroZen! Yep, I know that footwork and circling away are good and essential techniques to reset and break tempo in a fight, but sometimes it's just nice to watch people fight with no strategy, caveman style fights.
i am so weak i can't punch the cpu
The difficulty level adjustment is part of the next few updates!
wow, thanks for your dedication and for still working on this!
Nope, thank YOU for the continued support, and sorry for the late update! I found a job already, so I'll have less time to work on this, but I still have lots of updates planned. Hope you stick around and the game continues to give you minutes of fun!
great, glad you managed to get a job!
Can’t wait for the next updates, and also, you should consider making a noob mode, cause i have struggled a lot lol
The difficulty level is coming up! I'll just have a few bug fixes for the next minor update, then the training mode and the difficulty level is next.
awesome, also can’t wait for the next updates
Why is the cpu able to just throw an endless barrage of punches at you without getting tired. I can't do anything, I just get smoked.
I will add a stamina bar in the next update to prevent spamming. Before we were torn about adding a stamina meter, but I think with the addition of another character (and more coming), it is necessary to add that in.
Using Hoyka against Stella, it's hard to get a jab in without being intercepted by her jab because of the speed difference. Even worse for the hook. Only chance is to use parry, which, according to some people's feedback, is too hard.
Yea, the stamina bar is a must, otherwise there is no defense. How could you lose if you're able to throw an endless combo until the opponent dies. Plus it would be a good idea to be able to throw a counter attack that does like double damage if you're able to duck a punch and then punch while still in the duck to do the counter. Otherwise you just ducked a punch but it doesn't matter or change anything about the fight.
Agreed on all points. The duck is actually being improved on to allow counter with an uppercut if the opponent whiffs. (It's on the To Do list) Until then, duck is just to showboat/flex.
But as an alternative, you can parry an attack then punch. A successful parry makes you recover faster than the opponent and gives you the chance to counter.
Hello my brother! soo....there are so many people with a 32 bit system...and i am one of these people, can you make a 32 bit version of the game?
If it's not too much trouble for you, because I know you have a lot of things to do and stuff...but please...do this favor for me...
I'll try to have a 32 bit version uploaded as well when I upload the windows and android builds. Maybe this weekend or next?
it's okay my brotha! i iwll wait!
32 bit builds are already uploaded. Try the regular version first. If that doesn't work, try the nwjs version. The NWJS version is much bigger in size, so if you can make the regular version work, choose that one instead.
what "NWJS" stands for?
Sick game! Hopefully you update it. Im loving the impact sound and style!
Thanks! Been busy, but I just updated it.
Nice! I tried updating my previous apk and it says "app not installed" when i try. Im using a oNeplus 6T
That was my phone before! Really solid device. My only issue was the warping at times when shooting videos.
Anyway, let me investigate. Are you updating using the apk from itch or are you using Google Play?
I was able to install it afterall right after i posted. I forgot what worked for me. Lol
Great Game. At first, I kept on losing over and over again- but then I realised the rick is to spam jab whilst using hooks when the opponents guard is up. This way I was able to get 100 wins and get on the Global Leaderboard (for wins)
Practicing parry will also help a lot! Have some tweaks planned in the future, so it can make the game easier or harder.
That's great, love the idea of the second character contrast to Stella btw. Also when is the arcade coming soon?
Game is too difficult and screen is too small on mobile.
How should this be ran on Linux?
I unzipped the game, double-clicked the binary file called 'Toe II Toe', it shows a small, black window, but nothing else happens for me.
I made sure the binary is executable, the log looks as follows: https://pastebin.com/WKJWcXjb
I'll make another build for linux. What linux are you using?
Thanks!
Bazzite (Fedora) on my PC, SteamOS (Arch) on my steam deck.
Most engines, including Godot, Unreal and Unity offer ways to build for Linux, which should work on both of these, as well!
The keyboard doesn't work for me
Hello! go to options and check your key config. Also, make sure you click the game screen when playing. Sometimes when you click on the browser, the game loses focus so it doesn't respond.
Love the art and music. I never really got a handle on predicting what the computer was going to do. Found that just spamming jab is the winning strategy. It also had me make a name, but that name isn't reflected in the actual game.
Yes, I understand the name can get confusing, especially in today's world of customization. The name is for the leaderboards, not a custom name for the character. Eventually I'll remove the name for 2v2 since score isn't needed, as well as other modes. I'll only leave it on for Arcade, which will be the only mode to use points.
Bro your game is amazing, what language/software did you use? (I am an aspiring game dev too)
Thank you. For this one, I used Construct 3.
MAN iTS AMAZiNG! CONGRATS!
48-1. Not bad.
Nice! When I get more characters up, maybe it will be more of a challenge!
4/5
I love the game, it's really well made.
I have a couple thoughts after scrolling through the comments that you might find interesting.
In one comment it's mentioned that uppercuts will be from the ducking position.
Here's a suggestion: Maybe holding the ducking button in the future could make you crouch, and dodge jabs and hooks, and the uppercut would counter this?
Crouching would help bring variety to the gameplay, but uppercuts would help it not be overused.
This would help the ducking feature have use.
Parries, (while they have become very useful and essential in gameeplay,) remove the use of ducking.
A couple other things:
- The introduction of difficulty, while a difficult task itself, could help a lot in gameplay. The ai is kinda clueless for the first little bit, eventually learning, but taking time.
- Possibly introducing a pausing in the jabs of the AI? Timing my jabs helps me basically spam and overwhelm the bot, but if the bot could do this as well, the game would be much more challenging as a result of this.
I've delved so much time in to this game so I kind of get too comfortable, like there's rounds where I look at the corner of the screen and only use my peripheral while reacting.
But still love it.
8/10
Found one more issue: parry-hook spamming is too op. I can win multiple rounds with just hooks against the Ai using this strategy.
yeah, just like third strike, when you master parry, you can become godlike. Still have no way to combat that for the AI. It's interesting to finally see someone requesting to make the game harder. Hopefully I can implement the difficulty level well to appease all levels.
Interesting suggestions on the duck, I will try them out and see what works best!
Hmm..sorry about that. I don't have a mac to test my builds, but I'll see if I can borrow my sister's macbook so I can look into it.
In the meantime you can try this since you're able to play it on your browser:
Thank you for playing, Im' glad you and your partner enjoyed it. It's nice to hear people playing my game. Would have been better to see faces for full effect, but I myself don't like my face being plastered anywhere, so I understand.
Regarding the controls, I'm looking into it. Seems like there's bug where sometimes the default controls don't kick in, so you have to set it manually in the options like you guys did. Hopefully I can patch that soon.
P.S. you guys made me hungry! I should probably do a frequent video game date night with my wife too, it's been a while since we did.
After I vlock I cant do half of the things the ai does making it hard to defend myself bc it keeps spamming while I cant block, dodge or attack.
i love everything abt this game i love the starting animations, the sounds, i like how the hook feels and sounds, i like the sprites and the fighitng animations idk what to call it. but i can js keep spamming jab? and parry whenever the CP parries so idk if thats balanced. good good good game tho great game
Hi chaobao! Glad you loved the game! I'm still improving things. Parry is supposed to counteract jab spamming, but I'm still working on the AI (my first implementation, CP parried all the shots. Trying not to make it realistic and also not too difficult). I'll see if I can also find a way to reduce jab spamming. One of the common suggestions is to use a stamina bar, which I'm still testing out.
im so glad ur still workin on the game, and also glad u look at and reply to comments, means a lot
this was my first time with a boxing game btw so im prolly not gud for advice
so excited to see what u do with it :)
Feedback is always welcome! Also, if you enjoyed boxing, you have to try out punch out on the NES, a retro game. It's simple but fun and addictive!
Not great. Stun locks occur often, the millisecond I release block, I'm stun locked. Please fix. Idk if it's just me having the issue, but I can't even get a duck in (ducks feel pointless) edit: ducks feel luck based for effectiveness is what I mean. They don't create openings or anything. At least 90% of the time
Hi GooseJuggler! I'm working on an update which will include an uppercut, and ducking then punching will be the way to execute it. This will be guard breaking, so that ought to put some mileage out of duck. Things aren't progressing as I would like due to life, but we'll get there. When that time comes, I hope you can check out the game again. Thank you for your inputs and for playing my game!
yeah good luck on the development! Take your time too. No point in rushing. Quality is the most important thing. Also, sorry if i seem harsh i just want this game to be the best it can be mainly because i could see it being popular (and a good mobile game amongst the few actually good mobile games) so keep it up friend <3 best wishes :)
No worries, I welcome even harsh comments, so long as they include why/have a suggestion for improvement. Thanks for the encouragement, I'll try to make it better!
:)
Your game is excellent, i really like this. I'm from Brazil and i am already sharing it with my friends. The AI in SM is a little fast and has a great defense, this making me play more. Could've different difficulty levels or a balance of HOOK and DUCK. This game is AMAZING!
Hi darkskt! I hope you and your friends enjoy playing with each other too. Obrigado!
Your game fascinated me, the music and art are incredible. It's very addictive, i just play and play. Thank you for letting us try this marvel. I wish you the best of luck in your work.
Oh wow, finally someone commented about the music, and you don't hate it. I'm not really a music guy, someone else was supposed to work on it but got busy, so I gave it a try. I'm glad it didn't suck. Thank you!
incredible game, this is super fun. the cp seemed too hard at first, but with practice, and a lot of emphasis on practicing parrying, I got good enough to practically always beat the cp, usually with above 90% health. it feels so fun to fight my friends after they learn how to play the game properly, but I feel like things should be more thoroughly explained (for example, before learning parrying, this game was too difficult and just a button mashing simulator)
also the duck is worthless. parrying does everything ducking does but better, I believe it needs a buff, and lastly, holding jab/hook doesn't do much, but holding jab and hook at the same time attacks so quickly on either jab or hook that you are almost guaranteed to hitstun your opponent before they can guard or parry, which I believe is a bug or exploit
keep up the good work!
Hey King! Glad you enjoyed the game. The reason the duck feels worthless is because I'm working on creating an additional attack from the duck position (uppercut).
As for the issue you mentioned, I will look into it!
Hello why its mot available in the playstore for my phone?
It might because of the recent update that I was forced to do with Google Play in order to stay there. What Android version are you using and what phone?
andriod 12
And a samsung m31
I'll look into it! Have you tried playing it from your phone browser?
ill try
Oh btw is this made with godot oe unity?
Neither, this was made with Construct 3.
Dominating looking women with six-pack abs is my jam 🥵 🥵 🥵
guys im playing this for the gameplay i promise guys
I made an account just for this specifically, I just want to say I really like this game! it is really fun yet simple, which is a good thing in my book.
One thing I do want to say is that I do feel that the AI for SM is a little bit OP but that just might be a skill issue on my part honestly. I will select SM and if I do anything other than spam JAB or BLOCK I'm dead meat. I feel as it HOOK and DUCK are honestly useless because the AI is just so fast to counteract.
Like I previously stated it might just be a skill issue on my part, but otherwise this game is freaking phenomenal for a solo dev! keep up the AMAZING work and just remember to not overwork yourself and take mental breaks!
-SircodesalotVIII
Hello SircodesalotVIII! I'm honored that you took the time to create an account just to be able to comment. Thank you, and rest assured that your comment, along with all the comments in here, are being read and taken into account. I'm continuously trying to improve the game, although pace is going a bit slower these days due to life in general.
Your sentiment is valid and same as many people here. When the game was first released, the common comment was it was too easy. I increased the difficulty, but I think I went overboard. It doesn't matter if it is a skill issue, I want to accommodate as many players as I can.
I am planning to add a difficulty level, as well as some new mechanics and balancing to address those issues you mentioned. Also some new characters. I hope you can stick around.
As for overworking, not to worry, I am overworked, but not by this game. I will try to find the time to change that soon!
This is pretty cool. I wish I had someone to play with though because I think this is even more of a multiplayer game than the average fighting game. I'm a fighting game player and I've tried a few of the simplified mini-fighting-games like footsies, but in this game since there is no moving, the elements being focused on are timing and mind games, which I think is why some people had issues with it. It didn't feel like there was an input buffer, so when the AI is jabbing over and over for example you need to time your next action to when your character recovers from the jab, and I think most people who don't play fighting games will just try to mash and not realize this. And the other main thing about the game are mind games, but for one it's not clear what options beat what, I'm assuming jab loses to ducking or perfect block but is good against regular block, hook probably beats ducking with the right timing. But I don't think these things are intuitive to people who don't play fighting games and it also doesn't make sense against an AI (which is why I said I wish I could play with someone locally), playing mind games with an AI is pretty pointless.
Overall I think you tried to make a fighting game that was more intuitive to people who don't play fighting games but I think people would still need to be taught how to play it properly and even though it's very simple the timing part still makes it kinda hard. But as a fighting game fan this was interesting to try.
Thanks, Edmar! That is so awesome to hear. I feel the same way, I hope I can make a multiplayer version someday.
Agreed that I need to teach. This has also been a common comment after I increased the difficulty and added some mechanics. I should have added a difficulty level and a training mode before updating, but I was in a hurry to push out the changes. As a result, newer players are welcomed with a nasty beatdown. I will change this soon.
Hey man great job! Amazing execution, really drew me in. I love it.
That being said I need to agree with the rest of the players here, the controls are too slow and the AI is too spammy.
I've tried both in browser and pc. It's not because people click outside the window, not because their machine is slow. Something in the controls is off.
There's a difference between difficult and punishing. The critique is very common among the other comments as I see, this game does not feel fair. I dodge a few, block, counter..etc but there is no point in mastering this game. If it was faired, or at least 'felt' fair, then more people would take the time to master the mechanics. At this stage however, it's spamming block and jab till you get tired. That is if you don't get stun locked ofc.
I can see this becoming a very addictive game if these issues are adressed. Good luck!
Hi dovau! Thanks for the comments! It's a work in progress, I'm trying to make it better, taking in people's comments. I hope I can improve it further to make it more enjoyable for you and the others!
My controls don't work
hi hungry_rambler! You can try to go to settings to set or reset your controls. It should work after. I'm investigating a bug where the default controls don't work on some computers. I'll fix it as soon as I'm able to find it.
I like the animations and art style yes but in terms of game play... Sub-optimal I want to say, not to hurt your feelings.
Spam "W" and I win, try anything else I lose!
It takes ages to block and duck, transition from a punch to duck or cover simply non existent.
I think the game has great potential so I hope to see it as a full fledged game!
Fake, it actually requires some reaction time skills
Thanks Pxelo, I'm glad you liked the game and are defending it, I feel appreciated, feels nice not having to defend the game by myself. That said, everyone is entitled to voice out their opinions on the game, be it positive or negative. It's valid to have a different opinion of things.
I welcome constructive criticism as it welcomes improvements and gives me some ideas sometimes. He wasn't being rude, and pinpointed his pain points instead of just saying "dis game sux!" It could be hardware issue, as it is extremely difficult to cover a wide range of devices, especially for a solo dev. But you both can rest assured that I will do what I can to give the best experience I can possibly give.
Thanks again and I hope to have your continued support! Hope you like the future updates!
Youre welcome
Thanks for the feedback, I'm experimenting and doing my best to improve it! Might I ask what platform you are playing on and what specs so I can investigate if it is a hardware issue?
I am on Microsoft Edge browser, using M1 Max Mac Studio
Thanks, your hardware is way above the requirements. I will look into it and see what I can do.
It’s a really good game! The graphics and animation are smooth, good audio too. My main gripe is that I found the best strategy for me is just to basically spam. I think introducing new mechanics like side stepping would make the game more engaging. Perhaps even punishing the player more if they spam too much. I also think adding different difficulties could be really beneficial. Overall, great game! 7/10 Can’t wait to see what’s next and good luck to you and the team!
Thanks for the feedback. It's a work in progress, going to try and improve it with future updates. Thanks for wishing me luck (it's just me for the moment but I'm working on getting some help from talented people).
make the ai easier or have a easy mode cause i just keep getting stun locked
I'm working on a level difficulty and a tutorial mode to help out beginners!
Okay!
geometry dash
Not sure if you are comparing me to Geometry Dash, but I love that game!
Android doesn't install, and I know why, I use construct 3 too.
RELEASE apks are only for publishing to the google play store, and cannot be installed directly from the file.
The only things that can be directly installed from the file, is debug apks.
Hi @AxolotlGuy! Glad to see another Construct user around here. Are you sure about the release/debug apk? I have a lot of Android downloads and most of them have had no problems installing the APK. Are you using a (rooted) android phone without Google/Play Store?
I always thought that release APKs would work anywhere if they are unsigned, and that debug is just for debugging. I'm pretty sure I used an unsigned release apk, but I might have uploaded a signed one by mistake. That would explain it if you had problems installing without Google/Play Store.
You must upload a DEBUG
is there a way to change characters.?
Sorry, no. At least not YET...
What the actual heck. The movements are amazing. Here I am making my very first GB Studio RPG game struggling to make animations while Construct can create things like these!? You are amazing sir! Good job!
Thanks! Good luck in your journey! Indie game dev is insanely tough, often (always?) feels masochistic, but if it's what you love, it's worth it.
It's nice to be able to build something, and even better to see other people enjoying it too. Don't give up!
By the way, I do not understand people who have bad comments about your FREE game. It's free, yet they complain. It's a game submitted for a contest. It's being polished and it's already a very well made game! Can't believe people are on here complaining hahahaha
Keys dont work
Hello! Please try this from the FAQ page.
I think there's a new bug causing some key config to be unset for some new users. I'll try to investigate, but the fix above should do it.
I bought the game for $10! Any game with gorgeous pixel art of beautiful women punching the crap out of each other is worth $10!
If the game's resolution is too low to display my full name Maplewood Street, you may shorten it to Maplewood St. instead! The abbreviated version should fit the 13-character limit. I would have done that, but I saw the rule only after I submitted it (sorry!!)
Thank you so much for the love and support! This is noted, I'll let you know as soon as I've updated the game with your name on the credits, just a bit busy with life right now but I'll try to make it happen soon.
Totally understandable! Thank you! If I had more money to give right now, I absolutely would!
I did also make a comment about music in a different thread. Let me know if you're interested or not! :D