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Love the art and music. I never really got a handle on predicting what the computer was going to do. Found that just spamming jab is the winning strategy. It also had me make a name, but that name isn't reflected in the actual game.

Bro your game is amazing, what language/software did you use? (I am an aspiring game dev too)

Thank you. For this one, I used Construct 3.

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MAN iTS AMAZiNG! CONGRATS!

48-1. Not bad.

Nice! When I get more characters up, maybe it will be more of a challenge!

4/5

I love the game, it's really well made. 


I have a couple thoughts after scrolling through the comments that you might find interesting.


In one comment it's mentioned that uppercuts will be from the ducking position. 

Here's a suggestion: Maybe holding the ducking button in the future could make you crouch, and dodge jabs and hooks, and the uppercut would counter this?

Crouching would help bring variety to the gameplay, but uppercuts would help it not be overused. 

This would help the ducking feature have use. 

Parries, (while they have become very useful and essential in gameeplay,) remove the use of ducking.


A couple other things:

- The introduction of difficulty, while a difficult task itself, could help a lot in gameplay. The ai is kinda clueless for the first little bit, eventually learning, but taking time.

- Possibly introducing a pausing in the jabs of the AI? Timing my jabs helps me basically spam and overwhelm the bot, but if the bot could do this as well, the game would be much more challenging as a result of this.


I've delved so much time in to this game so I kind of get too comfortable, like there's rounds where I look at the corner of the screen and only use my peripheral while reacting. 


But still love it.

8/10

Found one more issue: parry-hook spamming is too op. I can win multiple rounds with just hooks against the Ai using this strategy.

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yeah, just like third strike, when you master parry, you can become godlike. Still have no way to combat that for the AI. It's interesting to finally see someone requesting to make the game harder. Hopefully I can implement the difficulty level well to appease all levels.

Interesting suggestions on the duck, I will try them out and see what works best!

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Hmm..sorry about that. I don't have a mac to test my builds, but I'll see if I can borrow my sister's macbook so I can look into it.

In the meantime you can try this since you're able to play it on your browser:

  • Open this link in your browser (https://itch.io/embed-upload/8204111?color=272726). This is the direct link to the game Toe II Toe on itch.io
  • You can now install that as an app. I'm not sure what your browser is, but I'll assume it's safari since you're on mac. I think it's File > add to Dock. That should download and install Toe to Toe as a web app, and you can now play it offline.

My partner and I enjoyed playing this game! simple and straight to the point. it was a bit of a challenge for us to set up the controls, more likely on our end, but it was worth it. even though this is slice of full game, can't wait to see the finished product. love the art too! keep up the good work!
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Thank you for playing, Im' glad you and your partner enjoyed it. It's nice to hear people playing my game. Would have been better to see faces for full effect, but I myself don't like my face being plastered anywhere, so I understand.

Regarding the controls, I'm looking into it. Seems like there's bug where sometimes the default controls don't kick in, so you have to set it manually in the options like you guys did. Hopefully I can patch that soon.

P.S. you guys made me hungry! I should probably do a frequent video game date night with my wife too, it's been a while since we did.

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After I vlock I cant do half of the things the ai does making it hard to defend myself bc it keeps spamming while I cant block, dodge or attack.

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