Sorry for the lack of updates, been super busy with work and personal matters, barely had any free time. Not sure if I can roll out all the changes I have that are being developed, but I'll try to push out an update sometime January. Hope you can stick around a bit longer, thank you for the support and patience!
I would love that as well, and that was I had planned to do initially, but with my limited technical knowledge of developing on gameboy, I'm not sure if I can pull that off anytime soon. At the very least, I want to have it running on a retro emulation device like the Miyoo Mini Plus. I'll look into it.
Got a score of 22,770 and it was pretty easy ngl. Yes I did lose the first few times but all you really gotta do is pay attention to the AI's movements. Good game btw.
The AI is impossible to beat without a lot of experience(If it even is beatable) and the mechanics are extremely punishing to the player only. When it's pvp, it's fair, but only because a person doesn't instantly react to every breath you take and beat you to a pulp by predicting your movements joseph joestar style. "Your next words are..."
Edit: I managed to beat it 8 times. However, learning how to beat the ai was ridiculously hard. It instantly reacts to almost everything you do. The only way I could even do was block round start to get that first perfect block, then keep countering the whole round. This is a good game with an unreasonably good ai, but I wouldn't really call it a fighting game. Sorry.
TLDR Good game, horribly difficult to deal with Ai.
Thanks for playing. I know the jojo comparison is meant to be a negative thing, but I'll take any jojo comparison as a compliment! Haha
I'm still working on the ai. If you take a look at the first few comments, the feedback was actually that the ai sucked. I tried to improve it, but now it's too hard. I didn't intentionally make it godlike difficult ala SNK bosses. It's a bit tricky to get that just right sweet spot because people have varying skills, so I'm working on a difficulty setting. Hopefully it will make things better for all.
You mentioned you wouldn't really call it a fighting game. Is it due to the difficulty or is there something else that I can improve on to convince you otherwise?
The Jojo comparison isn't necessarily a bad thing, I'm just kinda commenting on how the AI knows exactly what to do the moment you press a button. I wouldn't really call it a fighting game because, IMO, fighting games ought to be at least a bit more complex. I understand the idea of making it simpler and easier for people to get into, but this is more aligned with punch out or that "chicken" slapping game than what I would think of when I would ask for a fighting game. You can do a simple fighting game, tough love arena is a great example, but there are some complexities that are genre defining.
← Return to game
Comments
Log in with itch.io to leave a comment.
are we gonna have an update soon?
Sorry for the lack of updates, been super busy with work and personal matters, barely had any free time. Not sure if I can roll out all the changes I have that are being developed, but I'll try to push out an update sometime January. Hope you can stick around a bit longer, thank you for the support and patience!
No worries, just knowing you’re well its great, and also being busy is a good thing.
And is also good to know you still working on the game
when update... i love toe II toe i wanna see uppercut and counters and stuff...
WAIT OMG NEW CHARACTERRRR YAYYYAYAYYAYAY
the ai can just attack multiple times without delay
it would be great to actually have a .gb format it’s perfect for emulation devices, amazing art , amazing game. Well done
I would love that as well, and that was I had planned to do initially, but with my limited technical knowledge of developing on gameboy, I'm not sure if I can pull that off anytime soon. At the very least, I want to have it running on a retro emulation device like the Miyoo Mini Plus. I'll look into it.
Got a score of 22,770 and it was pretty easy ngl. Yes I did lose the first few times but all you really gotta do is pay attention to the AI's movements. Good game btw.
cooooooooooooool game
The AI is impossible to beat without a lot of experience(If it even is beatable) and the mechanics are extremely punishing to the player only. When it's pvp, it's fair, but only because a person doesn't instantly react to every breath you take and beat you to a pulp by predicting your movements joseph joestar style. "Your next words are..."
Edit: I managed to beat it 8 times. However, learning how to beat the ai was ridiculously hard. It instantly reacts to almost everything you do. The only way I could even do was block round start to get that first perfect block, then keep countering the whole round. This is a good game with an unreasonably good ai, but I wouldn't really call it a fighting game. Sorry.
TLDR Good game, horribly difficult to deal with Ai.
YEAH
now they have the dummy character to fight, its less hard
Thanks for playing. I know the jojo comparison is meant to be a negative thing, but I'll take any jojo comparison as a compliment! Haha
I'm still working on the ai. If you take a look at the first few comments, the feedback was actually that the ai sucked. I tried to improve it, but now it's too hard. I didn't intentionally make it godlike difficult ala SNK bosses. It's a bit tricky to get that just right sweet spot because people have varying skills, so I'm working on a difficulty setting. Hopefully it will make things better for all.
You mentioned you wouldn't really call it a fighting game. Is it due to the difficulty or is there something else that I can improve on to convince you otherwise?
The Jojo comparison isn't necessarily a bad thing, I'm just kinda commenting on how the AI knows exactly what to do the moment you press a button. I wouldn't really call it a fighting game because, IMO, fighting games ought to be at least a bit more complex. I understand the idea of making it simpler and easier for people to get into, but this is more aligned with punch out or that "chicken" slapping game than what I would think of when I would ask for a fighting game. You can do a simple fighting game, tough love arena is a great example, but there are some complexities that are genre defining.
Idk I got 34 wins and maybe 5 loses with the AI and it's like my first time playing
Totally correct , download this game only if you want to know what it's like to be a punching Bag !!! 😡