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when update... i love toe II toe i wanna see uppercut and counters and stuff... 


WAIT OMG NEW CHARACTERRRR YAYYYAYAYYAYAY

the ai can just attack multiple times without delay

it would be great to actually have a .gb format it’s perfect for emulation devices, amazing art , amazing game. Well done

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Got a score of 22,770 and it was pretty easy ngl. Yes I did lose the first few times but all you really gotta do is pay attention to the AI's movements. Good game btw.

cooooooooooooool game

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The AI is impossible to beat without a lot of experience(If it even is beatable) and the mechanics are extremely punishing to the player only. When it's pvp, it's fair, but only because a person doesn't instantly react to every breath you take and beat you to a pulp by predicting your movements joseph joestar style. "Your next words are..."


Edit: I managed to beat it 8 times. However, learning how to beat the ai was ridiculously hard. It instantly reacts to almost everything you do. The only way I could even do was block round start to get that first perfect block, then keep countering the whole round. This is a good game with an unreasonably good ai, but I wouldn't really call it a fighting game. Sorry.

TLDR Good game, horribly difficult to deal with Ai.

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YEAH

now they have the dummy character to fight, its less hard

Thanks for playing. I know the jojo comparison is meant to be a negative thing, but I'll take any jojo comparison as a compliment! Haha

I'm still working on the ai. If you take a look at the first few comments, the feedback was actually that the ai sucked. I tried to improve it, but now it's too hard. I didn't intentionally make it godlike difficult ala SNK bosses. It's a bit tricky to get that just right sweet spot because people have varying skills, so I'm working on a difficulty setting. Hopefully it will make things better for all. 

You mentioned you wouldn't really call it a fighting game. Is it due to the difficulty or is there something else that I can improve on to convince you otherwise?

The Jojo comparison isn't necessarily a bad thing, I'm just kinda commenting on how the AI knows exactly what to do the moment you press a button. I wouldn't really call it a fighting game because, IMO, fighting games ought to be at least a bit more complex. I understand the idea of making it simpler and easier for people to get into, but this is more aligned with punch out or  that "chicken" slapping game than what I would think of when I would ask for a fighting game. You can do a simple fighting game, tough love arena is a great example, but there are some complexities that are genre defining.

Idk I got 34 wins and maybe 5 loses with the AI and it's like my first time playing

Totally correct , download this game only if you want to know what it's like to be a punching Bag !!! 😡

hard but fun

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horrible game unplayble and multiple bugs wont play agai

Thanks for playing! Sorry to hear you didn't enjoy the game. Do you mind sharing the bugs and your ideas for improvement? I might be able to fix those bugs and maybe implement features when I have some time.

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This is so hard. Couldn't get the computer down to half health. Fun game. awesome visuals and feedback.

It gets better when you figure out parry!

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is there any possibility of this being a port or a rom?

As of now, sorry, no. I would love to see this run on an original gameboy, but while I used the same screen size and palette limit of the gameboy, I believe I went past the hardware limitations. And even if I was wrong and it was possible to do this on the original gameboy hardware, I don't have the technical expertise to do so. Maybe if I run into someone skilled? Until then, the best case scenario is a better linux port that can run on linux based handhelds. Sorry about that!


P.S. if anybody reading this thinks they can port this to the original gameboy without completely changing the game...please reach out, let's try and make it happen!

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Just beat the dummy wt only hooks (so i dont feel like im cheating) but this game is soooooooo good i love the feeling of being on tempo and predicting the opponent's attacks. I would like to see some stamina or stail mechanics.

I'm working in the stamina, just been extremly busy with lifelately. 


Pardon the ignorance, but what is stail mechianics?

No need to feel rushed the game is fantastic as is.

From my limited knowledge its from super smash bros where an attack gets weaker the more times in a row you use it.

ah, like damage scaling? I can def look into that, that's a pretty awesome suggestion! Thank you!

It would be awesome to see this on PortMaster for portable handhelds! :)

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same!!

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yo! why stella look like Chell from portal

Hello Paolo. I came across your game yesterday and I really liked the visual style and gameplay, as I wrote in the review, it reminded me of old manga about boxers or hooligans, like "hajime no Ippo", "holyland" or "fight class 3". I tried to add a new character using Stella's sprites. Is there any way I can contact you to show it?

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Hajime no ippo is awesome. I have not heard of holyland and fight class 3. I will check them out when I have the time. 


As for you wanting to share your sprite edits, yes, you can send it to my email so I can check it out, would love to see them. My email is in the FAQs

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THIS! JUST! AMAZING! I stumbled upon this game a couple of hours ago and oh my god it's so good, the aesthetics remind me of old manga and gameboy games. It's pretty simple in mechanics but can keep you hooked for quite a while. And I really liked the visual style, it would be cool to add a couple of characters. I also think it would be more convenient in the phone version to put the controls on the edges of the screen, two rectangles on the left and right, and leave the battle itself in the middle, it would be more convenient to play in single-player mode, at least.

Hello! Thank you, glad you liked it. I understand the sentiment about the controls. The current setup is due to me following the actual GameBoy screen dimensions, and last minute I decided to add touch controls so I could play it on my phone (The original design didn't include touch controls).

Currently it isn't bothering me so much since I have a Samsung Galaxy fold 4, and I play it with the inner screen and the current dimensions -- perfect for it.

It will take a while for me to rewrite everything to have that setup you mentioned. Although it's been requested quite a bit, I might just leave it as it is now, maybe add 2 or so characters, add the arcade, then call it finished. Then I'll make a sequel with better utilization of the screen when on mobile. 

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stella for the win!!! amazing visuals, game, and music <3

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THAT GIRL IS A BADDIE.

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This is a really nice arcade-like fighting game. Nice work.

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Incredible art direction, awesome animation, and UI. Congratulations on such an amazing creation.

I have really high hopes for this in case you intend to update it further.

Just an important feedback: I believe the way the game is right now you can win 100% of matches by spamming jabs.

Thank you for the feedback!

I do plan to update this. Right now, yes, you can spam jabs, but that won't be the case in the future. I have a wip test fix for that, actually, but I just got busy with life so I haven't gotten back to updating this game.

I don’t know if it may help, but you can take a look at framedata, and make a max “”combo” number to avoid spam.

The parry could be used to break combos if well timed.

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