Toe II Toe - Changelog
Toe II Toe » Devlog
To declutter the main game page, I am will be putting all changes in this page.
Changelog
- v 1.6.2 (2024.10.04)
- Sprite Improvements
- bugfix -- Default key config sometimes not working
- bugfix -- Number of rounds menu difficult to press sometimes (especially with Pen Tablets)
- v 1.6.1 (2024.10.02)
- bugfix -- Firefox not replaying round bg music after first round
- v 1.6.0 (2024.10.02)
- NEW character - Hoyka
- Character Select Screen
- Sprite Improvements
- bugfix -- stuck hitbox at times
- talking intro sprite
- better loader to prevent delays
- added patrons to credits
- v 1.5.0 (2023.06.30)
- NEW game mechanic -- parry/just defend! Hit block just before the impact to not get any damage, recover a bit of recoverable life, and get a short window to counter attack.
- added parry sprites and hitsparks
- added "computer vs computer" when in spectate mode, so that the bottom area isn't empty
- bugfix -- z-order issues
- bugfix -- more frequent updating of lifebar to fix a random slight delay at times
- v 1.4.2 (2023.06.25)
- bugfix -- stuck player 2 when player 1 is holding controls. This is also one of the reasons why in cpu vs cpu, player 1 wins 9/10x because its attack cripples player 2, so now cpu vs cpu are on equal footing. Although I'll still need to improve AI.
- bugfix -- pause menu stuck on pause > exit > new game
- bugfix -- onscreen keys not appearing on round pause > exit > new game > pvp
- bugfix -- stuck AI input keys after exiting from CPU vs CPU
- bugfix -- stuck music after viewing credits
- icon adjustments
- v 1.4.0 (2023.05.11)
- Re-written from ground up
- Sound FX
- Music
- Hitsparks
- Versus Screen
- Credits Screen
- Computer vs Computer
- Animation Improvements
- Cross-Platform UI improvements
- Guardbreak
- Life Recover/Third Strike Mechanic
- Move tweaks
- Options (Timer, Music, SFX)
- Configurable Controls
- Better Gamepad Support (configurable, with vibration support)
- Game Pause
- Input Name for Player 2
- Point Adjustments
- v 1.3.0 (2023.01.11)
- added basic gamepad support (buttons, no arrow keys and analog sticks yet)
- changed date to human readable time elapsed format
- fixed bug - wins not resetting when losing on time over
- better AI
- v 1.2.0 (2022.12.21)
- more competitive and realistic AI. Also, AI now blocks
- score display
- win streak record for single player
- score keeper for 2 players, so you can easily keep track
- local scoreboard (top 99)
- online leaderboards (top 99)
- online leaderboards for single player win streaks (top 99)
- player name displayed in-round
- sprite animation tweaks and bug fixes
- v 1.1.1 (2022.12.09)
- fixed keyboard retry bug reverting to 2 players
- added some sound effects (commentator - fight, time over, ko)
- v 1.1.0 (2022.12.07)
- added keyboard hotkey info on buttons
- added score above lifebar for single player
- v 1.0.0 - Initial Release
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Toe II Toe
A 20 second slugfest! Punch, duck, or block your way to victory!
Status | Released |
Author | plazatin |
Genre | Fighting |
Tags | 2D, boxing, Casual, Game Boy, High Score, Local multiplayer, Pixel Art, Retro, Singleplayer |
Languages | English |
More posts
- Here comes a new challenger51 days ago
- Insert CreditsJan 16, 2024
- Toe II Toe - FAQsJul 28, 2023
- Update: New Mechanic -- Parry / Just DefendJul 01, 2023
- Thank the people (and give them what they want)May 11, 2023
- Privacy PolicyJan 16, 2023
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Nice